Who Made Airframe Ultra? Videocult and Akupara Games
The studios behind Airframe Ultra: Videocult as developer, Akupara Games as developer and publisher, plus their official channels.

Who developed and published Airframe Ultra?

Airframe Ultra was developed by Videocult together with Akupara Games, and Akupara Games is the publisher. Both studios are credited as developers on the Steam store page, while Akupara Games appears alone in the publisher slot.
| Role | Name |
|---|---|
| Developer | Videocult, Akupara Games |
| Publisher | Akupara Games |
| Release date | Nov 5, 2026 |
| Platforms | Windows |
| US store price at launch | $9.74 |
So the short answer to "who made this game" is a two-studio credit rather than a single name: Videocult on the development side, with Akupara Games developing alongside and handling publishing.
What else has Videocult made?
Videocult's previous release was a 2D platformer, and the studio has openly called Airframe Ultra a big change of direction. In a pre-launch message signed by James and Joar of Videocult, the pair describe their last game as "literally a retro indie 2d platformer" and call a full 3D multiplayer racing game with character creation, lobbies, matchmaking, progression systems, stores and unlockables "quite a HUGE jump for us."
According to Indiecator, that earlier title is Rain World, the studio's well-known survival game. The tone shift is something the developers themselves lean into: their announcement quotes talk about katanas, molotov cocktails, a chain used as a whip, and jousting with knocked-down street signs.
What does Akupara Games do for Airframe Ultra?
Akupara Games publishes the game and runs much of its public communication. Its Head of Publishing, who signs posts as Buddy, took over the regular devlogs through the end of 2026 and wrote the launch-week rundown for the Eight Days to Infamy event, which ran from Nov 5 to Nov 12 with daily community challenges and an Infamy Awards livestream at the end.
The publisher side also shows up in the practical details. Akupara runs the bug portal that the launch announcement points players to for reporting problems, and it hosted the beta playtests — the Beta 5: Desperada build went live on the store page before release with a new progression system, shops and bike building. You can see the publisher's own game listing on the Akupara Games site.
When does Airframe Ultra come out, and what does it cost?
Airframe Ultra released on Nov 5, 2026, for Windows. The full price is $12.99, but the October devlog confirmed a launch discount of 25% off for the first 14 days, which works out to $9.74 — the price shown on the US store at release.
The developers have also been clear that launch is a starting point rather than a finished blueprint. In their pre-launch message they describe this "Airframe 1.0" as focused on establishing the fundamentals in the most stable way possible, and they say they intend to roll out new content roughly every quarter afterwards. They also note that some elements familiar to beta players are "curiously absent" from this release, without listing what those are.
Where can you follow official Airframe Ultra news?
Steam is the main hub: the store page carries the announcements, including the devlogs, the release-date reveal, the Beta 5 recap and the launch-day post. The Airframe Ultra Discord is where the developers and publisher run the daily challenges during launch week — the schedule puts one new challenge live each day from Nov 5, with posts going up at 9AM Pacific — and the announcements direct players there for feedback and bug channels.
There is no separate roadmap document listed in the official posts, so specifics about which modes, maps or features arrive in later quarterly updates are not officially documented yet.
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